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Dozisha Pack

The animal faction representative, this group is housed in the field of floras, surrounded by towering trees and mountainous rocks for it's inhabitants. These creatures cannot communicate with humanoids, but have the ability to create messages with the nature around them. 
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Created just a few short years ago by a growing wolf family, the Malkov's. Dozisha is the youngest of the three groups and is currently going strong with it's members.  Dozisha is showing curiosity for the shifter group, however they are steering clear of the humanoids and very far away from Nuvia.
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**Permission**: Shifters allowed with permission. Humanoids are forbidden.

Dozisha.jpg

Dozisha is a very inclusive pack led by a pair of wolves, Edmond and Astyrel, founded after the fall of the pairs' previous home. The area is very lush with greenery and towering stone formations that are used for dens and hideouts for the packs residents. There are worn paths that lead to the leaders den, nursery, medicine den, meeting place and more distantly the guardian hideouts and guest outposts hidden among the rocks and trees. Homes can be found up in trees all the way into the depths of the earth depending on the needs of the residents. 

TO BE ADDED . . .

Dozisha Ranks
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Council Ranks

  • King/Queen The Alphas of the pack. Regardless of your species you are required to listen to these ranked beings.

  • Lord/Lady Betas or second in command. Law makers and enforcers. They bow to only the King and Queen themselves.

  • Commanders Highest ranking officials for training. They are in charge of every working rank below and are the ones tasked with teaching.

  • Elder Spirits The oldest beings within the group. They are treated with the highest respects. (Traitors and thralls are excluded.)

                                                                      
High Ranks

  • Priest/Priestess Highest ranking Medics and Doctors. They know everything there is to know about healing herbs, poisons and much more.

  • Knights Guardians and warriors. They are our most experienced fighters and are the first to battle or protect.

  • Broodkin Mothers of the group--regardless of species they are the ones responsible for caring and taking care of our children when we are not able too.

  • Travelers Scouts and gatherers--they are the fastest and most agile, their memories are sharp and their speed is unsurpassable. They are in charge of gathering herbs, migrating prey stock, sending messages or spying on the enemies.

                                                                      

Middle Ranks

  • Doctors Ranked Medics--they are learning the ropes and are the first who are seen for minor injuries or illness. They can assist in births, or deaths but never take the lead unless the priest or priestess is away. 

  • Migrator A step down from Travelers. They assist in migration, and are the first who are given the jobs of gathering. They can give and receive smaller messages.

  • Caretaker Females in the group who are able to take care of our young. They are in charge of protecting and in some cases teaching the children when the parents are unable to.

  • Guardian Basic guards--they go out in pairs and are required to patrol the area daily. Their tasks are mostly to protect and escort strangers or groupmates alike.

                                                                      
Omega Ranks

  • Thralls Servants to the higher tiers. While they are still shown respect, they hold no powers or belongings unless granted by their owners. Most Thralls are owned by higher ranking individuals, but it is common for even middle ranks to acquire one as well. (Thralls can acquire ranks by working towards them, being given one by the king or queen, or by being released from their owners.)

  • Whelps The young of our group. They are children and are the first to be protected. If any other groupmate is seen punishing them with excessive or abusive force, they will be punished.(Whelps acquire their apprenticeship at the age of 6 months. Ranks are given at 1 year.)

  • Traitors Lowest ranking individuals. You acquire this ranks if you are captured, punished or stripped of your title for whatever reason. Some Traitors are treated better than others, but none of them hold any respect or individual belongings. (Traitors can only gain rank if they are shown to be trustworthy. To get a rank after being titled as a Traitor is extremely difficult.)

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